The Hek is a powerful shotgun that fires its shots with a tight spread, making it efficient at medium range as long as its strong recoil is properly managed.
For the Dominate on Earth, encounter Councilor Vay Hek.
The Hek is a Grineer shotgun that deals very high damage, peculiarly known for its relatively narrow cone compared to other shotguns. Due to this relatively tight spread, the Hek is as well able to perform with greater success at more moderate ranges, regardless of pellet/ projectile falloff. However, the Hek does trade its raw power and relative focused burn for its small magazine size, and by and large limited crowd-control ability.
This weapon tin can exist sold for 7,500 Credits 7,500.
Characteristics[]
This weapon deals primarily Puncture damage.
Advantages:
Very high overall status adventure.
Innate multishot of seven pellets.
Can equip the Hek-exclusive Scattered Justice modernistic.
Normal Attack
Loftier crit chance
High status chance
Disadvantages:
Has linear damage falloff from 100% to 20% from 10m to 20m target distance (distances are affected by Projectile Speed).
High recoil.
May miss enemies at indicate-blank range due to the length of the barrels.
Normal Assault
Depression mag
Depression effective fire rate
Low max ammo
Below average disposition
Comparisons:
Hek (Normal Attack), compared to Vaykor Hek (Normal Attack):
Equal base harm, but dissimilar composition:
Lower base critical chance (10.00% vs. 25.00%)
Lower boilerplate damage per tap (577.five vs. 656.25)
Lower burst DPS (1253.17 vs. 1968.75)
Lower sustained DPS (601.04 vs. 1067.79)
Closer max damage falloff distance (20.0m vs. 25.0m)
Greater max harm reduction at ending falloff altitude (80.00% vs. 73.33%)
Lower fire rate (2.17 vs. iii)
Smaller magazine (4 vs. 8)
Faster reload time (2 vs. 2.25)
Lower Mastery Rank required (iv vs. 12)
College disposition (●●●●○ (1.20x) vs. ●●●○○ (1.10x))
No innate Justice effect
Comparisons:
Hek (Normal Attack), compared to Kuva Hek (Normal Attack):
Lower base impairment per projectile (75 vs. 87) (individual damage types below exclude any Progenitor bonus)
Lower total impairment (using max +60% Progenitor bonus if applicative) (525 vs. 974.4)
Lower base critical chance (10.00% vs. 23.00%)
Lower base of operations critical multiplier (2.0x vs. 2.1x)
Lower base of operations condition chance (x.lxx% vs. 13.00%)
Lower boilerplate damage per tap (using max +60% Progenitor bonus if applicable) (577.5 vs. 1220.92)
Lower burst DPS (using max +lx% Progenitor bonus if applicable) (1253.17 vs. 2649.40)
Lower sustained DPS (using max +threescore% Progenitor bonus if applicative) (601.04 vs. 1270.69)
Closer starting damage falloff distance (10.0m vs. 15.0m)
Closer max impairment falloff altitude (twenty.0m vs. 30.0m)
Lesser max damage reduction at ending falloff altitude (80.00% vs. 82.80%)
More authentic (9.1 vs. 9.09)
Lower Mastery Rank required (4 vs. 15)
Higher disposition (●●●●○ (1.20x) vs. ●●○○○ (0.85x))
Acquisition[]
The Hek's blueprint tin can be purchased from the Market.
Manufacturing Requirements
25,000
5
900
1,200
1,000
Time: 24 hrs
Rush: 25
Marketplace Price: 225
Blueprints Price:25,000
Tips[]
Trivia[]
This weapon seems to be modeled on the main weapon of Councilor Vay Hek's Terra Frame, which fires rockets as opposed to shotgun shells. This has caused speculation as to whether the Councilor himself is just the shotgun's namesake, or otherwise responsible for designing/commissioning it.
Additionally, Vay Hek'southward just weapon was the Hek shotgun before his Update 13.0 (2014-04-09) rework.
Vem Tabook uses a modified Hek that fires electric shells.
The magazine for the Hek is the cylindrical 'handle' sticking out of the side of the bottom correct butt. This raises questions as to how the shells are actually loaded into each barrel.
It is possible that the butt it is attached to is a tubular feeding organisation and not for firing, and that the other three barrels really burn.
The Hek received a small visual update in Hotfix 13.4.1 (2014-05-23), which added weathering and other textures to the weapon to get in wait more worn and anile, putting information technology in line with other Grineer weapons.
The Hek was named during a livestream. When one of the developers asked what the shotgun should be called, the other developer on stream stubbed his toe and yelled 'Hek', which led to the naming of this shotgun.
The Hek has a hit resemblance to a 1960s quad-barrel shotgun paradigm.
Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019)
Hek Skins Edit
Patch History[]
Update 31 (2021-12-15)
Stock-still the hit result missing from the Hek.
Update 27.2 (2020-03-05)
Greater than 100% Condition having meaning
Shotguns take a unique Role here based on a very patch-work history with how they collaborate with Status Chance. A Shotgun that shoots 99% Status Take chances would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in functioning happens with only a 1% gain - why? Well, to answer that we have to look at our choice to brand what the UI conveys reality. It would experience cleaved to shoot a Shotgun with 100% Status and not come across a perfect spread of Effects. In reality, to make Condition consistent nosotros have to treat Shotguns as a special case.
Shotguns as a special instance ways nosotros have buffed the Status Chance of all Shotguns by x3 or greater. The UI at present behaves to prove the reality that you are determining Status Hazard per pellet.
(Undocumented) Status take chances increased from 3.5714285714286% to 10.714285714286%.
Hotfix 18.xiii.2 (2016-06-01)
Original sound restored.
Update 17.3 (2015-09-02)
Conclave: Can now exist used in PvP.
Hotfix xv.0.3 (2014-x-24)
Fixed an issue with Syndicate mod being 500% multishot instead of 50% (Scattered Justice).
Update 15.0 (2014-10-24)
New syndicate weapon mod: Scattered Justice, adds 50% multishot.
Hotfix 13.4.i (2014-05-23)
Updated textures.
Update 12.0 (2014-02-05)
Damage increased and more minimun harm added to falloff.
Update ix.5 (2013-08-09)
Added custom reload sounds.
Update 7.ten (2013-05-03)
Effective range increased. Range longer than Strun and Boar.
Hotfix vii.seven.ane (2013-04-04)
Restored missing sounds
Update 7.x Weapon Balance (2013-03-22)
Changes to Recoil feel and Accuracy, generally sharper Rotation and Translation Springs, added Noise and better spread control when aim firing. Added force feedback to all firing sounds.
Damaged per pellet reduced from 19 to 17
Full number of pellets increased from 7 to 8
Reload time decreased from ii.15 to 2
Crit Chance increased from 2.5% to five%
Update 5.iv (2013-01-14)
Balance changes.
Update 5.2 (2013-01-04)
Introduced.
Concluding updated: Hotfix 18.13.2 (2016-06-01)
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